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United States CGWorks
Hammer Bro
Members
#281
02-25-2021, 03:42 PM
(02-24-2021, 06:42 PM)SuperSledgeBro Wrote: [Image: clowncarballgif2.gif]

Those chain-like or "rope" physics are very nice. I've never been able to get that effect to look quite right

  ↳
OssieTheOstrich Away
"Gone fishing", as they say
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#282
02-26-2021, 07:50 AM
(01-03-2021, 04:57 PM)SuperSledgeBro Wrote: [Image: clowncarjumpinggif.gif]
I haven't posted anything about this project here yet. Testing the Koopa clown car with feet and claws, it has the ability to walk and jump. It's not perfect but I'm putting everything I learned so far about GML to make this.

(02-24-2021, 06:42 PM)SuperSledgeBro Wrote: [Image: clowncarballgif2.gif]

I don't know what these are for but I love them. These are really well polished! Great job!
Other socials:
Sonic Retro
NCFC
YouTube

List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)
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Zero Kirby
Local Psychic
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Submitter Super Reviewer Iso Collab Contributor Minigame Comp Runner-Up Minigame Comp Top 5 Drawing Comp Winner Special Comp Top 5 Secret Santa KFC Badge MFGG Awards 2017 Winner
#283
03-17-2021, 03:31 AM
[Image: slaphammer2.gif]

Yes, I still exist. Yes, I'm still working on this.
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

[Image: 6s8ot1R.png]

This fight has only just begun...
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United States CGWorks
Hammer Bro
Members
#284
07-12-2021, 12:18 PM (This post was last modified: 07-12-2021, 12:20 PM by CGWorks.)
[Image: yroaGqX.gif]

I forgot to remove the FPS display before recording oops.

Also don't worry about it dipping super low when the game is paused; I was running an external tool on the pause object that allows for real-time code changes while the game is running and it always murders performance while objects are active on which that external tool is running
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Vert
Eternal wage slave
Members
#285
07-31-2021, 12:11 PM (This post was last modified: 07-31-2021, 12:11 PM by Vert.)
Your game's art style never ceases to impress. Good stuff.

Can't find a good way to embed videos so here's a link to the announcement we made of our new game, Salaryman Shi! Considering its inspiration I think MFGG will enjoy it.

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Antarctica darkblueyoshi
Hammer Bro
Members
Submitter Romani's Mask
#286
03-25-2022, 01:07 AM
DBY Engine - Early Tests

Hi all, I am resurrecting a discontinued project from 2011 to make a 3D Mario engine. Additions and changes:
  • Rewrote engine from scratch. The code is more clean and maintainable than last time.
  • Added some basic movesets for Mario, based on SMG.
  • New model and animation rips directly from SMG and SMS.

[Image: engine1.png]
[Image: engine2.png]
[Image: engine3.png]
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United States Evil Yoshi Toes
Bowser
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#287
03-26-2022, 11:08 PM
Wow evil mario toes and even better EVIL YOSHI!!!! I Love IT!!!!!!!!!!!!!!

  ↳
MnMi
Goomba
Members
#288
04-04-2022, 08:12 AM
Working on a SMB3 styled engine for Game Maker Studio.
Trying to make it as accurate as possible.
https://twitter.com/AleksNorbergDev/stat...9051000833

Even recreating things like the games original respawn behaviour.
https://twitter.com/AleksNorbergDev/stat...4561642499
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LGBTQ+ Pride Roo
omg a hit tweet
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#289
04-04-2022, 10:18 AM
(04-04-2022, 08:12 AM)A.NB Wrote: Working on a SMB3 styled engine for Game Maker Studio.
Trying to make it as accurate as possible.
https://twitter.com/AleksNorbergDev/stat...9051000833

Even recreating things like the games original respawn behaviour.
https://twitter.com/AleksNorbergDev/stat...4561642499

That's impressive. If you had told me it was footage of the original game, I probably would've believed you.
[Image: JUW1bdi.jpg]
Ye Olde MFGGe Jamboree | supra binyot lande | My Dumb Art Blog
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United States Render8
Just Some Dude
Members
#290
04-30-2022, 12:06 AM (This post was last modified: 04-30-2022, 02:46 AM by Render8.)
[Image: giphy.gif?cid=790b761181cbc9bed71d7dc9a2...y.gif&ct=g]

Well, it's been a hot minute since I've been around or even did anything game making related. Took a massive break away from my Mario engine obsession and decided to restart a lot of my work from scratch and decided to start this attempt off with the one thing that made me want to give up lol. As you can tell it's the balance lifts. These things were a nightmare trying to figure out how to make work in Clickteam Fusion but I think I may have succeeded. Nothing fancy but I'm more just proud I made it happen after a few days of cussing and late nights.
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United States Render8
Just Some Dude
Members
#291
05-01-2022, 10:31 PM
[Image: giphy.gif]

A little more tweaking to get both platforms to fall like in Super Mario Bros.
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United States Render8
Just Some Dude
Members
#292
05-31-2022, 11:18 PM
[Image: giphy.gif]

This is a big moment for moment for me, which is kind of embarrassing considering it's a basic thing. I just recently started working on a functional bowser for my engine which is something I've never done, and have to say I'm pretty excited. As you can see, it's pretty well early stages. No fire, no animations, and I think I need to keep tweaking horizontal movements and jump timing, but it's a start.
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United States Render8
Just Some Dude
Members
#293
06-02-2022, 09:01 AM
[Image: giphy.gif]

More positive progress on the Bowser fight. Got the animations of Bowser in place and what I think might actually be a pretty decent randomize system for the flames shooting.
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Poland TonyBalonneViper
CLEAN HIT
Members
MFGG 19th Anniversary
#294
06-02-2022, 09:31 PM
[Image: unknown.png]

I am somewhat working on a game (image is not related but i plan to finish this game after the game i said i would be finishing).
         
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BonkinatortheSharpnelFan
Koopa
Members
#295
06-04-2022, 08:01 PM
Mario Rhythm (Provisional Name)

A little project I'm doing. It was based on another game where Mario had to jump to the rhythm of Duane and Brando's Mario rap.
The levels I made are the following:
-Tutorial level
-Tetris DS level
Duane and Brando's Mario rap was planned, but I scrapped it due to MFGG's politics on swearing, also, non-Mario songs are planned to be in this game, but I decided to go with some Mario songs first.
Also, I was lucky enough to recover this project because this was accidentally deleted. Luckily, thanks to a decompiler, I was able to recover it.

The Progress so far:


Please give me recommendations for both Mario and non-Mario songs for this game.
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United States Render8
Just Some Dude
Members
#296
06-05-2022, 09:49 PM


I know I've probably been annoying with these repeated posts of my current engine but I thought maybe a video this time might be a bit better of my "almost" end result. Still not completely done but getting really close and fairly happy with the results so far.
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BonkinatortheSharpnelFan
Koopa
Members
#297
06-07-2022, 12:15 AM
Update on Mario Rhythm project
Now my game it's called Super Mario Beatz, and now it has a title screen and some stuff polished.
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Q-Nova
This is neat.
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#298
06-14-2022, 12:30 AM
There's some really cool stuff here!

@Render8 Wow, you're recreating SMB1 in Clickteam Fusion? I've gotta say that I've been pretty impressed by your work! Keep it up! Do you plan on recreating the entire game, or are you going to make a new game with the engine?
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!

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Canada Xander
The original knight in blue.
Members
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#299
01-09-2023, 11:50 PM
(11-29-2017, 11:09 PM)Xander Wrote:
(11-29-2017, 11:02 PM)Willsaber Wrote: Is this your Wario fangame?
Yeah. I got around to abstracting the Hero class a bit, so now I am making more playable characters inheriting that code. It's been pretty fun.

Daisy and Toadette next. Smile

It's 5 years later and I implemented Daisy! Whoops!
[Image: daisy.gif]
Daisy
Me.
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United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
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#300
01-10-2023, 07:46 PM
@Xander Looking sharp... better late than never!
Course clear! You got a card.

[Image: CourseClear.gif]


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