07-16-2021, 10:31 PM
(This post was last modified: 07-16-2021, 10:33 PM by GeneSu730. Edited 1 time in total.)
Dear Gaming Buddies:
It's been about half a year since I posted a new update. Last November, I have decided to take my Mario Maker project to the next phase. I have coded about 80 to 90 percent of the Super Mario algorithm and over half of the monster enemies. I now am beginning to shift away from coding new features and begin building an actual Super Mario fangame. I spent last fall revamping all my graphics. I started building stages this year. However, I will not put up any new videos until I code the Overworld Map (which I hope to do before the end of the year). This project is going slower than I thought. In the last 6 months, I only completed 15 stages (I am about to finish number 16). I want to build 80 levels, which means my game might be done by the middle of 2023. I am trying to make my stages smaller but I feel like I am suffering from burnout more often.
The name of my game will be Super Mario Nation. The first world will be the typical Grassland World. I will call the first level 'Schroom Suburbs. Here is what the player will see upon entering it.
A lot of standard enemies have been coded.
There are plenty of riddles to solve.
There is a bonus area with a gem. There are 4 gems in each stage that serve the same purpose as the dragon coins in Super Mario World. Try to find them all!
Get ready to become invincible.
I wanted to do Caped Mario instead of Raccoon Mario. The cape has not gotten enough game time.
I always preferred the moving goal post of Super Mario World to the stationary flag pole.
Your score when finishing a stage.
I hope to post screenshots for one stage per day. If you see your work here (most notably, graphics), tell me. I want to give you credit when I begin uploading videos.
It's been about half a year since I posted a new update. Last November, I have decided to take my Mario Maker project to the next phase. I have coded about 80 to 90 percent of the Super Mario algorithm and over half of the monster enemies. I now am beginning to shift away from coding new features and begin building an actual Super Mario fangame. I spent last fall revamping all my graphics. I started building stages this year. However, I will not put up any new videos until I code the Overworld Map (which I hope to do before the end of the year). This project is going slower than I thought. In the last 6 months, I only completed 15 stages (I am about to finish number 16). I want to build 80 levels, which means my game might be done by the middle of 2023. I am trying to make my stages smaller but I feel like I am suffering from burnout more often.
The name of my game will be Super Mario Nation. The first world will be the typical Grassland World. I will call the first level 'Schroom Suburbs. Here is what the player will see upon entering it.
A lot of standard enemies have been coded.
There are plenty of riddles to solve.
There is a bonus area with a gem. There are 4 gems in each stage that serve the same purpose as the dragon coins in Super Mario World. Try to find them all!
Get ready to become invincible.
I wanted to do Caped Mario instead of Raccoon Mario. The cape has not gotten enough game time.
I always preferred the moving goal post of Super Mario World to the stationary flag pole.
Your score when finishing a stage.
I hope to post screenshots for one stage per day. If you see your work here (most notably, graphics), tell me. I want to give you credit when I begin uploading videos.