05-10-2020, 11:59 PM
(This post was last modified: 06-02-2020, 12:54 AM by Hypernova. Edited 3 times in total.
Edit Reason: Added Linux version
)
This is a normal Toad game.
Screenshots:
![[Image: RTG-01.png]](https://i.ibb.co/QFVRMzX/RTG-01.png)
![[Image: RTG-02.png]](https://i.ibb.co/MDJkP0q/RTG-02.png)
![[Image: RTG-03.png]](https://i.ibb.co/cC7TR2y/RTG-03.png)
![[Image: RTG-04.png]](https://i.ibb.co/3MZChp8/RTG-04.png)
![[Image: RTG-05.png]](https://i.ibb.co/5hPK33x/RTG-05.png)
BETA version download (Google Drive)
Completed version download - Windows (MFGG Main Site)
Completed version download - Linux (.deb package)
Edit (May 19, 2020) - If the player's health reaches 0 in Act 2, there is a bug where the game softlock itself. If that ever happens unfortunately you have to reset the game by hitting [F2]. The best way to avoid getting caught in Act 2 is to hit all of the switch blocks available. For some of the blocks, you have to hit it repeatedly. I will not upload any update until the final beta release which is going to be around a week or two. The reason why is that I want to fix as many things as possible while collecting any issues at the same time. Admitally, I am kind of lazy to compile the game since I have to do a lot of work to adjust the debugging variables and preparing game files.
Edit (May 29, 2020) - I have finally finished the game. So I'm updating this post.
Screenshots:
![[Image: RTG-01.png]](https://i.ibb.co/QFVRMzX/RTG-01.png)
![[Image: RTG-02.png]](https://i.ibb.co/MDJkP0q/RTG-02.png)
![[Image: RTG-03.png]](https://i.ibb.co/cC7TR2y/RTG-03.png)
![[Image: RTG-04.png]](https://i.ibb.co/3MZChp8/RTG-04.png)
![[Image: RTG-05.png]](https://i.ibb.co/5hPK33x/RTG-05.png)
BETA version download (Google Drive)
Completed version download - Windows (MFGG Main Site)
Completed version download - Linux (.deb package)
Edit (May 19, 2020) - If the player's health reaches 0 in Act 2, there is a bug where the game softlock itself. If that ever happens unfortunately you have to reset the game by hitting [F2]. The best way to avoid getting caught in Act 2 is to hit all of the switch blocks available. For some of the blocks, you have to hit it repeatedly. I will not upload any update until the final beta release which is going to be around a week or two. The reason why is that I want to fix as many things as possible while collecting any issues at the same time. Admitally, I am kind of lazy to compile the game since I have to do a lot of work to adjust the debugging variables and preparing game files.
Edit (May 29, 2020) - I have finally finished the game. So I'm updating this post.